Ignite all piggy winks - burn_piggies_burn Toggle display of simple performance times of game update vs. Set diplomatic stance between the two factions - diplomatic_stance Īdd all ancillary to the character info display - test_ancillary_localisation Toggle building debug mode - building_debugįorce display reset cycle - reset_display Toggle everyone's spying ability to perfect and infinite range - toggle_perfect_spy Reload all vertex - shaders reload_shaders Set denominator of the faction ranking graph interval - set_ranking_interval Īdjust sea bed to specified height - adjust_sea_bed Zoom to specified aerial map zoom - zoom Set aerial map overlay offset towards camera - amdb_offset Set aerial map overlay depth bias for maximum zoom - amdb_max Set aerial map overlay depth bias for minimum zoom - amdb_min Set maximum speed of turn processing during AI round - ai_turn_speed Set health of building of the specified type in a settlement - set_building_health Toggle strategy map coastline display - toggle_coastlines Show landing positions available to the AI from a given region default hides themĪpply filter to world map coastlines - filter_coastlines List all characters in the world or those belonging to a faction - list_characters List all available ancillaries - list_ancillaries Give character points for trait - give_trait_points Toggle the terrain to display various data sets no parameter resets to normal Show cursor position and region ID - show_cursorstat Reset character to start of turn settings - character_reset Give character an ancillary - give_ancillary Toggle camera restrictions - toggle_restrictcam Toggle tabbed output window display - toggle_tow Kill indicated character - kill_character Ĭapture indicated city - capture_settlement General invincible in combat - invulnerable_general Give points for indicated character's trait - give_trait_points įorce opponent to accept diplomatic proposal - force_diplomacy Move indicated character to desired coordinates - move_character Give character the trait at indicated level - give_trait Ĭomplete all building in construction queue can only be used once - process_cq Ĭomplete all military units in recruitment queue can only be used once - process_rq auto_win Ĭreates a unit in the selected settlement or characters army with the stats you input Walls fall down in siege in battle map mode - jerichoĪdd population to indicated city - add_population ġ0% cheaper units in campaign mode - gamestop or bestbuyĤ0% bigger elephants in campaign mode - oliphauntĪttacker or defender automatically wins next auto resolved battle. However, conflict is not the only way to gain favour with the senate and people of Rome politics, diplomacy and the gladiatorial games will play key roles in the player's quest to be declared Imperator.ĭuring game play press ~ (Tilde) to bring up the console, you can now type in one of the following codes: Additionally, more than 10,000 unique battlefields based on the topography of Europe and North Africa set the stage for the carnage. Players can fight as, or against ancient history's most legendary generals including Julius Caesar, Hannibal and the rebel Spartacus.Īt players' disposal will be hundreds of different troops including legionaries, hoplites, barbarian hordes, war elephants, gladiators and scythe chariots to colossal war machines such as siege towers, battering rams and catapults hurling flaming missiles. The player controls mighty armies of up to 10,000 fully polygonal, highly detailed, motion-captured warriors clashing in panoramic real-time battles. Players return to the golden age of antiquity to take command of the most fearsome armies in a bid to rewrite the annals of history and be proclaimed supreme commander of the Roman Army. Game Description: Rome: Total War for the PC, is the next game to be released in the Total War series and the follow-up title to The Creative Assembly's Medieval: Total War. Game Release Date: USA: September/22/2004
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